Answers for teams using Rive
A quick reference for how the collaboration works, what you get in each package and how Rive integrates with your stack.
Workflow & collaboration
How do we work together on a project?
You share a brief, references and any existing design files. Praneeth proposes a motion plan, creates Rive files, and we iterate via video reviews and async chat.
What do we receive at the end?
You receive organised .riv files, preview videos or GIFs, notes for developers, and optional documentation for future updates.
Can you work directly in our existing Rive files?
Yes. For startups on the monthly plan, work often happens inside your existing Rive projects to keep everything in one place.
Tech, runtimes & renderer
Which platforms do you support?
Web (JS/TS frameworks), iOS, Android, Flutter and game engines such as Unity and Unreal. If a Rive runtime exists, we can design with it in mind.
Will animations impact performance?
Rive’s vector renderer is built for realtime use. We still keep scenes lean, reuse components and test for performance on target devices.
How are handoffs documented for developers?
Each project includes clear naming, comments and an overview of state machine inputs so your team can integrate animations confidently.
Pricing & logistics
Do prices ever change after we start?
Scopes are agreed up front. If you want to expand the work later, we’ll align on a revised estimate before moving ahead.
Which currencies and payments do you support?
Pricing is listed in USD for clarity. Payment options can include Stripe, Wise or bank transfer depending on your location.
Can you sign NDAs?
Yes. Many motion projects are built under NDA, especially for unreleased products and game features.
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